I read this interesting article about why the current generation of kids is so stressed. The main reason is that they have so much pressure to plan for their career. Teachers and parents make them keenly aware of how big a difference a career makes in the current environment. So from an early age, they know that their education is a make-or-break situation.
I can kind of relate to this feeling myself. When I was in high school, Teachers worked hard to communicate the idea that we were building our future. I remember one correcting people who talked about the world outside of school as “the real world.” He reminded us that school is part of the real world, since our actions in class would have real consequences.
But it was clear that our elders were fighting an ingrained perception that we’d be alright no matter what. I think everyone understood that life would be better if you got more education, but there wasn’t a sense of disaster if you failed to get it. But by the time I was in university, the manufacturing sector was shrinking, and people were really getting the idea that there wasn’t much of a Plan-B. That’s when the Millennials were starting to go through high school and college, so I’m assuming that was the message most of them were given as they grew up.
But a point from the article is that while Gen-X’ers and Millennials may have been exposed to threats of failure, we were at least promised a payoff. The message of study-or-you’ll-always-work-at-McDonald’s might have been stressful, but we were also assured that we could have a good life and feel good about Making A Difference if we got a good job and worked hard. In contrast, the article says that we no longer give that carrot along with the stick. Now we just present the message that you have to get everything just right or you’ll face disaster. So kids are growing up with the idea that you have to work hard just to get a middling existence, with any sort of good life out of the question.
This follows on a popular article in Buzzfeed (cited in the above article) about burnout among millennials. My reaction to that was to ask for some respect: we Gen-X’ers invented early burnout. This multigenerational freak-out is just confirming something I’ve suspected for a while: Though the media may talk about the different generations as though they are different, we really don’t have distinct generations anymore. It’s now just a slowly-changing set of circumstances. So we divide ourselves into Generation X, the Millennials, and Generation-Hurry-Up-And-Get-A-Name-Already, but really it’s just one long spectrum of angst. It seems like we’re having this societal conversation that goes like this:
Millennials: We sure hate adulting. We made a meme about it and everything.
Generation X: We hated adulting first! But seriously, great word, “adulting.” Wish we’d thought of that.
Post-Millennials: Adulting sounds terrible! We’re never leaving home!
Baby Boomers: The millennials are such wimps that they can’t stand adulting. And they keep inventing stupid words.
See, the media keeps telling us that the millennials are completely alien and can’t be understood, but really it’s the boomers are the only generation that don’t fit in and don’t make sense to the others. Indeed, it’s been them that have been the primary drivers behind making society as unforgiving as possible. And that brings us back to the central problem that the exceptional make plenty of money, but for everyone else, the effort-to-outcomes ratio doesn't seem very promising. It would be nice if there was something to reward the average person who works hard, even if they aren't a superstar.
But you know what they call a reward for doing your job even if you’re not the best? A participation trophy. Yes, the concept that's come to symbolize millennial-bashing, and the general point of view that we’re too forgiving of our young people. But if we were too nice to young people, we’d all be less stressed. Really, we've got it all backwards. We're so obsessed with the fear of rewarding people for doing nothing that we've created a world where almost nothing gets rewarded. As much as the world portrayed in the article seems alien to us, we also have to admit that it's the world we've spent the last four decades crafting: one in which there is as little help as possible.
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