Sunday, February 25, 2024

Truck To The Future

Several years ago, when Tesla first publicly introduced their Cybertruck  to the world, I wrote a post about it, but never got around to, you know, posting it. At the time (2019) the Cybertruck was slated for production starting in 2021. But here we are in 2024, and they're only now, slowly, making it to the road. 

I'm writing this, not because they're on the road, but because I'm seeing people's pictures and videos of the one recently on display at the Auto Show in Toronto. Although I see lots of Tesla's other models here in KW, I'm yet to see a Cybertruck. Even my phone's autocomplete is unfamiliar with Cybertruck. It just suggested "Cybertronian" instead, which I assume is the name of someone from the Transformers' home planet of Cybertron. 

Anyway, since the post is still relevant five years later, I thought I'd show it to you:

Tesla introduced its new truck this week, and it’s controversial. I mean, Elon Musk bragged that the windows are indestructible, then shattered them demonstrating their indestructibility. And yet, no one is talking about that. Perhaps more amazingly, I haven’t even heard anyone point out what a dumb name “Cybertruck” is.

Instead, they are talking about the impossibly angular style of the truck. People are struggling for ways to describe it.

When I first saw a picture on line, I thought, “Cybertruck?” Wasn’t that what Tesla was threatening to call their new truck?” (Sees truck) “Nah, this must be some poorly-thought out GM publicity stunt to make the truck of the future.

It looks a bit like that Robosaurus that they took to monster truck rallies in the nineties. (Fun fact, I thought it was called “Truckasaurus,” but a little research shows that was the name of The Simpsons’ parody of Robosaurus.)

Oh wait, that really is the Tesla Truck?

My next reaction was the same as a lot of people: it looks like a futuristic vehicle from a second-rate science fiction movie. It’s like, we don’t have an art department, and there isn’t much money, so we’ll just bend some shiny metal then put it over the chassis from a used Taurus wagon, and that will be bad guy’s car in RoboCop 6.

Or another possibility is that this a car from a 90’s video game. “We need to make a car, but we can only spare six polygons.”

There's plenty of other jokey speculation about how it came about. But I think the explanation that is closest to reality is something like:

Designer: Here are some concept sketches for the new truck project.

Elon Musk, pointing: That one! I love it!

Designer: Good, well, I’d like to do some refinement of the...

Musk: No! Put it into production now!

To me it really does look like the first draft of a great design. Every time I look at it, it seems a little more normal. Though it started so far from normal that it still has a long way to go. The big stumbling point is the — I can’t believe I’m saying this about a vehicle — peak of the roof. You just can’t look away from it; not only is it so out of the ordinary, but the main lines of the shape point right at it.

I can think of a few ways to fix it, which we may see before it reaches production:

  • Move it a little forward, so that it’s where the top of the windshield would be on a normal vehicle. That way it will look a little more normal. It may compromise rear-seat headroom, but you could cheat by making the roof slightly rounded.
  • Move it backward so that it’s over the B-pillar (the rear edge of the front doors)
  • Round it off. I know, that would mean compromising the design concept, but I figure that’s better than having something so distracting in the middle of the design.

I think you could save the design, because I see the logic behind it. Tesla’s previous offerings have all been sleek and distinctive without being too revolutionary. That attracts people who want a futuristic car, but without scaring off people who might be uneasy about moving to electric cars.

But with trucks, they have the problem that they’ll never really be accepted in conservative truck culture, so the solution is to avoid even trying to fit in. The Cybertruck looks like something else entirely, and as a bonus, it is even more hyper masculine than existing trucks.

Another comparison I saw online was to that car that Homer Simpson designed for his brother’s car company. That car didn’t look anything like the Cybertruck, but the way the introduction fell with a thud was so similar. However, a car that did have a lot in common with Homer’s car was the other big automotive debut of the week, Ford’s Mustang Mach-E.

It doesn’t look like “The Homer” either. But it is a similar mishmash of concepts and whims that has people saying, “Huh?” Specifically, it’s a high-performance SUV...but electric...that’s called a Mustang...that’s not based on the Mustang. Okay, there is a market for high-performance SUV’s since they sell BMW M and Mercedes AMG SUVs. But still, is there anyone out there who values the Mustang name, wants an SUV, and wants an electric vehicle?

It looks like Ford, in a desperate bid to make its new direction seem cool, combined everything in its future into one car. We only make trucks, SUV’s, and the Mustang now, so we’ll try to make a Mustang-branded SUV. And we’re behind on electric technology, so we’ll make it electric too.

Looking back, it was probably a bad sign that I had to invoke The Simpsons twice in describing it.

Of course, the funny part is that the Mustang Mach E has now been on the road for a few years, which underlines just how late the Cybertruck is. You might be inclined to cut Tesla some slack because of the pandemic, but the fact is that other manufacturers got products out the door much faster. The idea of an electric truck sounded shocking at the time of the Cybertruck’s introduction, but now you can buy them from Ford, GM, and Rivian. It's that lack of speed, rather than their wild designs, that worries me most about their future

As for my feelings on its design, I have a much higher opinion of it than most people, not that that's saying much. I at least think it’s redeemable with some refinement. And as I said in this post, it still looks more normal over time. Though I find that now that I’m seeing pictures of it from a wider variety of angles, I keep seeing weird aspects that didn’t show up before. Like, from some angles, the hood looks kind of stubby. So I’ll give it a bit more time to grow on me. After all, what’s a few more years?

Friday, February 9, 2024

Game Stop

In video games, there’s this concept called the “rage quit.” That’s when a player ends the game early in a fit of anger. Often, it’s referring to an online game, where a player quits in a moment of emotion, and is seen as bad sportsmanship. But it can also refer to quitting a single-player game in a fit of frustration, often to never return.

I think “rage quit” is a very useful phrase, because it’s a phenomenon we’ve all experienced, even if we’ve never played video games. I hope it gets broadened to use in all facets of life. Plenty of people rage quit jobs, but you can also use it in less-dramatic circumstances. You can talk about how you tried to learn piano, but rage quit while practicing the B-minor scale.

But back to gaming. Sometimes, I would rage quit online StarCraft games back in my university days (“Damnit, we agreed, no grunt rushes!”) And more recently, single-player games that mistook frustration for challenge (hello, Mirror’s Edge.) But it seems to me that there’s another type of game-quitting that needs a name. This would be something like “Apathy Quit.” You aren't angry, you've just run out of enthusiasm. maybe you don't even make a conscious choice to stop playing; you just don’t come back to a game. Actually, “apathy” isn’t the right word, because it implies that you don’t care about the game. Sometimes I don’t come back to a game that I do care about. I’ve just kind of, had enough.

For instance, I “had-enough quit” Hollow Knight. That might be a surprise, since it’s a widely-beloved indie game. And indeed, I loved playing it, and have no regrets about buying it. But, having explored pretty much everything in the game, the only thing left was to defeat the last few bosses, but that would mean hours of bashing my head against the wall, failing again and again, and I just didn’t have the enthusiasm for it. So I just stopped playing.

Another game I didn’t come back to was Mass Effect: Andromeda. I mentioned being a fan of the Mass Effect series before, And I’m enough of a fan that I was willing to slog through the much-unloved fourth instalment in the series. Indeed, it has all the flaws people have complained about: terrible animation, an awkward user interface, and a general whiff of budget cuts. But I found it had enough of what made the original trilogy successful that it was still enjoyable despite its flaws. So I played most of the way through it, and then…stopped.

That was particularly odd, because it was right around the start of the Covid lockdowns, when escape into another world would be a welcome thing. But I had — once again — had enough. Another complaint about Andromeda was that its length was padded-out by repetitiveness rather than genuinely new story, and I think that added to the feeling of apathy.

So, why this walk down Gaming Apathy Boulevard? Well, I don’t have a big hard drive, and I have these unfinished games just sitting there, taking up space, so I decided to go back and try to finish them. Hollow Knight looks like it will be a tough task to beat the last bosses, so I may leave it unfinished. But Andromeda is close enough to the shooter template that I feel like I can finish up the last few side-quests, then bumble through the final battle with the Kett or the Revenant or Angora or whoever the bad guys were.

What have I learned from the experience?

  • This is the closest I'm going to come to the trope of the thief/detective/superhero coming out of retirement for one last job. Everything around me seems familiar, but I'm still a step slow, and feeling unprepared, and just generally feeling “too old for this shit.”
  • Games are complicated. You don’t realize while playing them normally, because they’ve purposely dropped new concepts on you one-at-a-time, slowly adding to your knowledge of the various systems and tools available to you. But coming back and playing mostly-complete games is tough because you’ve already reached maximum complexity, and now there’s nothing here to remind you how it all works.
  • It’s weird that no time has passed in the game. Other characters are referring to things that just happened within the game, but I don’t remember them, because they were four years ago. Maybe in the future, games will be so sophisticated that they’ll notice when you’ve been away for a while and update you appropriately, reintroducing you to characters and reminding you what’s been going on. But until then, I’m a reverse Rip Van Winkle.
  • It’s sort of like riding a bicycle. I didn’t go straight back to feeling completely comfortable, but it didn’t take long. Of course, it helps that these games are just variations on popular themes, so using the controls is just a matter of remembering which buttons do what. 
  • Come to think of it, it’s been a while since I rode a bicycle, so I could test that old saying too.

Sunday, February 4, 2024

Cuphead Deals With The Devils (Among Others)

With the All-Star break in hockey, I thought it would be a good time to look at a concept I'd wondered about. The history of hockey is kind of weird because there were so few teams for so long: We're told that certain teams are really great because of all the Stanley Cups they won, but many of those were in the original-six era, when you just had to beat five other teams. You would actually have better odds of winning a cup then, than you do of winning a division now.

So I devised a game to test the accumulated achievement of each franchise. Instead of counting how many cups each team has won, I counted how many teams they defeated to win their cups. In other words, each cup is worth points; specifically, one point for every other team in the league at the time. So a cup win in the original-six era is worth 5 points, while last year's win for Vegas was worth 31 points.

Here are the results (not counting non-NHL teams that won in the early years):

RankTeamTotal Teams Defeated
1Montreal Canadiens231
2Detroit Red Wings147
3Pittsburgh Penguins128
4Chicago Blackhawks107
5Edmonton Oilers100
6Tampa Bay Lightning89
7Colorado Avalanche85
8New Jersey Devils81
9New York Islanders80
10Boston Bruins74
11Toronto Maple Leafs63
12Los Angeles Kings58
13New York Rangers48
14Philadelphia Flyers32
15Vegas Golden Knights31
16St. Louis Blues30
16Washington Capitals30
18Anaheim Ducks29
18Carolina Hurricanes29
20Dallas Stars26
21Calgary Flames20
23Ottawa Senators (original)14
24Montreal Maroons13

So what does this prove?

  • The Habs still come out on top. While many of their wins were for just five, the sheer number of them, combined with their many cups in the seventies, gave them an easy win.
  • The big beneficiaries were teams that won multiple cups post-1980 for twenty-odd points each. Pittsburgh and Edmonton were vaulted past most of the original-six teams, while Chicago has esteem they never used to have. That fits with how someone my age sees the league: the prestige of those franchises outweighs the prestige given to original-six teams merely for being old.
  • Unsurprisingly, the big losers were the Maple Leafs. Only two of their cups scored more than five points, and they were from before the original-six era. Thus, they fell behind Tampa, Colorado, and New Jersey. Having said that, a single win now would push them past all those teams.
  • The Rangers did better than you might expect. Yes, they've only won once in the past eighty years, but their three cups in the early years were before original-six, when there were more teams.

Thursday, February 1, 2024

The Stylus Counsel

I have an iPad, and I've been interested in buying a stylus for it. (That’s the pen-like thing you can draw on the screen with.) Of course, Apple will gladly sell you one, but like most of their accessories, it's shockingly overpriced. I realize it has a lot of impressive technology, and it works quite well, but still, it is a pen that costs $130. Well, it doesn't even have ink, it really is just something to touch the screen with. So even worse, it's a stick that costs $130.

But I'm not going to rant about Apple products being overpriced; everyone knows about that. What I'm finding frustrating is trying to find a reasonably-priced alternative. 

I'm amazed at how bad people are at giving advice. it sounds simple: I’m looking for a cheaper alternative. Yes, I know that means compromising on features. I’m looking for a balance of features and price. That shouldn't be so complicated; it's what people have been doing for years.

But every comparison article just tells you that the Apple pen is the best. Really? The most expensive option is the best? Next you're going to tell me that the Bugatti Chiron is superior to a Kia Rio. And yes, I do understand everything in car analogies; after all, it did make this easier to understand the basic point that in more mature industries, we understand these concepts. But for some reason, the tech industry approaches the situation with the simplistic attitude of a five-year-old. 

You’d think there would be at least some discussion of whether the superior features are worth the extra money compared to buying a Chinese knockoff from Amazon. And I did find a lot of discussions in which people ask the seemingly-obvious question: What's a cheaper alternative to the Apple pencil. And so often the advice from other people is to buy the Apple pencil anyway, because it's worth it.

I think there's a couple of problems here. One is that there's very little understanding of financial realities. A lot of people can afford to spend a hundred dollars on a luxury, so it's not a big deal to spend that to get the best available option. But there are also a lot of people that can't spare a hundred dollars. If you're in that boat then telling you that it's the best option is not a real justification for buying the hundred-dollar stick, even if it is the best.

Also, I've noticed for a while now that techy people are really not good at giving advice on which products are best for others. Specifically, the problem is that they're bad at understanding another person's requirements and adjusting their priorities accordingly. They'll always recommend  the most sophisticated, powerful, configurable option, because that's what they would want. That's why your nerdy cousin convinced your tech-phobic aunt that Linux would be just perfect for her. I've seen the same pattern repeated over and over through the years and across different market segments. Just be glad they don't recommend buying a Koenigsegg Gemera because of the cool valve technology. Oh, there I go again.

Anyway, I did buy a much cheaper stylus from a company I hadn't heard of, after I did find some reviews that said it wouldn't be that bad, I guess. And so far, it seems to be the reasonable compromise I was looking for. But no, this doesn't mean I'm buying my next car from an anonymous online company.